So I spent some time going over the idea of the game with the players, that they would be a decoy party trying to help the real party succeed. I emphasised to them that we would follow the books/movies to some degree, but there would be some variances. Reminded them that there would be situations that maybe pre-determined to some degree... like they will not be killing Smaug, even if they can. Some events and facts are written in stone. We started off with where they left the last campaign, completing the task they had been doing for Elrond - gather the Regalia of Cardolan. This campaign had been centred around Bree and those characters had progressed to 11 th level. The restart saw them go back to 10th level and a few characters change to fit the story (extra hobbit for Samwise etc). They left Rivendell and were returning to Bree, deciding to rest on Weathertop along the way. When they climbed to the top they discovered 13 dead dwarves. One of the dwarves was clutchin...
We suffered a delay starting the game, but with luck things will begin in 4 days. I hope to do a post after each game session talking about how things went. I have been reading up on the AiME books to try to absorb background and adapt it to the story we will be building. For now we are going ahead with the player group (built on the structure of the Fellowship) playing as a decoy team for Bilbo. The first adventure being the destruction of another decoy team by a RingWraith, and the players taking up the mantle at the behest of Elrond and Glorfindel. Plotting out The Hobbit story line is fairly easy, thanks to a book and three movies. The same applies to The Lord of the Rings. What I have found is that the 70 years between those two stories needs to be filled. I was pleasantly surprised with the way The Mirkwood Campaign book treated this. Single main adventures for each year with events occurring around the adventure. What I really liked from this, as I was trying to absor...
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